Which isn't a terrible idea anyhow, as the Deck is substantially more powerful than a Switch (the Deck can mostly emulate a Switch, and emulation generally takes a substantial power delta) so rather than squeezing it on, you should be looking at something that is actually running fairly comfortably. Your best bet for "Switch + Factorio + Mods" is probably Factorio backporting the controller controls on to the mainline release, then taking that release and running it on a Steam Deck. ![]() (Possibly the things in the store for Bedrock Minecraft? I'm not sure how "blessed" the things in the Minecraft store are, nor how deep they can go do those get to run full code or are they running in some sort of Minecraft-specific VM, which is another layer removed from the CPU code?) Anyone who can name one, I welcome the info. Theoretically, mods could become DLC, but the road is still pretty long and I'm not aware of anything that has made that leap yet. I think having the game wherever I want and being able to just turn my switch on, play for a bit, think about what to do, build something new or make some adjustments, put it down and repeat 30 minutes later without needing my PC sounds like an excellent idea and I think it will help players who might feel similarly to me play the game more consistently without feeling like they need to commit to long sessions.Mods qua mods are not possible, because that term generally encompasses non-blessed people providing code and assets. I often play Factorio in small bursts since I get stuck very often in trying to figure out how to best optimize my factory - and needing to launch it constantly and be at my PC all the time in order to play it can usually feel a bit draining, especially since most of the time I log into my world, run around for a bit, place a few things and then quit the game again. It's the kind of game that is perfect to just pick up on a long road trip, in between a grinding study session, or relaxing in your *cough* various household facilities. I am really excited about this news Factorio on switch is a really great idea - it's the kind of game that I think would work extremely well on a portable device. ![]() It should also be noted that the Switch has a touch screen, which can serve as a mouse while mobile.Įven better, going off of how youtube handles a keyboard being connect the switch actually can take input at all times as you can navigate/control youtube with a keyboard Unfortunately, it doesn't seem to accept them via Bluetooth. Any time a game pops up the virtual keyboard, you can use a USB keyboard. I will note that the Switch does in fact support keyboard and mouse connected to the USB ports of the dock. That said - if you have a Steam Deck, it's best to get Factorio for the Deck rather than the Switch. I'm thinking that the Switch being a mobile device was one of the major driving forces behind the port.Įven though the Steam Deck is available now, I understand the project did start before its announcement, and it will likely remain less popular than a Switch. You can't assume the player has a mouse and keyboard connected to the console, so regardless of platform you will always be designing for a controller. ![]() If you want to play Factorio on a system that is stationary - there's always the PC, which is a better experience. ![]() I would have thought that with built in mouse/keyboard support that either of the other two big platforms, both of which are stronger and more capable platforms, would have made more sense to port to? Referring to PlayStation and XBox, though with the way Microsoft is basically tying Windows and XBox together it may be practically on the XBox already… I suppose the biggest question I have is, why put it on the weakest dedicated game platform?
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